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Leading 3D Graphics Programmer


Writing shaders;

Optimization of graphic applications;

Acceptance and configuration of assets from the art department;

Work on graphic R&D tasks;

Unity development of tools for artists;

To do this, you must:

Experience with the software part of the game 3D graphics (shaders, pipeline, optimization) from 3 years;

Experience in Unity3D from 1 year and the presence of a common graphic experience;

Knowledge of DirectX / OpenGL;

Ability to write clean and understandable code.

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